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  • Shweta Kadam ha aggiunto una foto Altre informazioni
    2026-01-30 09:41:48 -
    Asia-Pacific Virtual Reality Market Demand: Growth, Share, Value, Size, and Insights
    "Executive Summary Asia-Pacific Virtual Reality Market Size and Share Analysis Report The Asia-Pacific virtual reality market size was valued at USD 28.46 billion in 2024 and is expected to reach USD 238.37 billion by 2032, at a CAGR of 30.43% during the forecast period. the Asia-Pacific Virtual Reality Market analysis report, the strength and weakness of...
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  • Univ Datos ha aggiunto una foto Altre informazioni
    2026-01-16 10:45:26 -
    Augmented and Virtual Reality in Aviation Market Size & Forecast Report, 2032 | UnivDatos
    According to UnivDatos, the growing demand for AI- and VR-enabled flight simulation systems with enhanced efficiency and realism is significantly driving the growth of the Augmented and Virtual Reality in Aviation market. As per the “Global Augmented and Virtual Reality in Aviation Market” report, the market was valued at USD 527.55 million in 2023 and is expected to grow at a...
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  • Integrated Circuit Chip ha aggiunto una foto Networking
    2025-10-28 09:03:47 -
    Emerging Innovations and Future Outlook of the Global Virtual Reality in Gaming Market Trends
    The gaming industry is undergoing a revolutionary transformation driven by technological innovation and immersive experiences. According to Virtual Reality in Gaming Market Trends, the global market is witnessing robust growth as gamers and developers embrace cutting-edge VR technologies. From immersive gameplay experiences to hyper-realistic simulations, VR is redefining the boundaries of...
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  • Shweta Kadam ha aggiunto una foto Altre informazioni
    2026-01-30 09:31:38 -
    Europe Virtual Reality Market Companies: Growth, Share, Value, Size, and Insights
    "Global Demand Outlook for Executive Summary Europe Virtual Reality Market Size and Share Data Bridge Market Research analyses that the Europe virtual reality market is expected to reach the value of USD 136,563.21 million by 2029, at a CAGR of 47.5% during the forecast period. The hardware segment accounts for the largest offering segment in the Europe virtual reality market. The...
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  • Akankshs Bhoie ha aggiunto una foto Altre informazioni
    2025-11-28 08:30:57 -
    Global Market Size of Virtual Reality Therapy Expands as Clinicians Adopt Immersive Treatment Models
    The Virtual Reality Therapy Market size continues to accelerate as immersive digital care becomes a central component of modern therapeutic practices. The integration of VR into treatment programs is reshaping the future of healthcare, offering solutions that combine experience-based interventions with neurobehavioral research. According to global evaluations, Virtual Reality in Therapy...
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  • Shweta Kadam ha aggiunto una foto Altre informazioni
    2026-01-30 09:36:51 -
    North America Virtual Reality Market Scope: Growth, Share, Value, Size, and Analysis
    "Executive Summary North America Virtual Reality Market Size and Share: Global Industry Snapshot Data Bridge Market Research analyses that the North America virtual reality market is expected to reach the value of USD 169,708.14 million by 2029, at a CAGR of 48.7% during the forecast period. The hardware segment accounts for the largest component segment in the North America virtual...
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  • Anuj Mrfr ha aggiunto una foto Health
    2026-01-15 11:33:06 -
    South Korea Digital Mental Health Market: Can "Virtual Reality" Break the Stigma for Gen Z in 2026?
    In 2026, the South Korean digital mental health market is witnessing a surge in "VR Exposure Therapy" specifically targeted at adolescents and young adults. In 2026, Gen Z users are identifying as the primary demographic for gamified mental health solutions that use virtual reality to treat social anxiety and phobias in a controlled, "safe" digital environment. This 2026 movement is critical in...
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  • Arpita Kamat ha aggiunto una foto Altre informazioni
    2025-11-13 09:01:28 -
    Virtual Reality for Consumer Market Size: Trends, Growth, and Future Outlook
    The Virtual Reality for Consumer Market Size is seeing robust growth, fueled by innovations in VR headsets, immersive entertainment, and consumer VR devices. As the demand for interactive and engaging experiences rises, VR technology is rapidly transforming how consumers interact with digital content. From gaming and entertainment to virtual tourism and education, VR is expanding its reach...
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  • Shweta Kadam ha aggiunto una foto Altre informazioni
    2026-01-27 06:34:51 -
    Virtual Reality Market Industry Statistics: Growth, Share, Value, and Scope
    Introduction The global virtual reality market is undergoing a significant transformation as immersive technologies gain widespread adoption across multiple industries. Virtual reality (VR), once primarily associated with gaming and entertainment, has evolved into a powerful tool for training, simulation, visualization, and customer engagement. Advances in hardware, software...
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  • Shweta Kadam ha aggiunto una foto Altre informazioni
    2026-02-19 08:50:49 -
    Virtual Reality Market Research Report: Growth, Share, Value, Size, and Analysis
    "Comprehensive Outlook on Executive Summary Virtual Reality Market Size and Share The global virtual reality market size was valued at USD 37.49 billion in 2024 and is projected to reach USD 322.38 billion by 2032, with a CAGR of 30.86% during the forecast period of 2025 to 2032. The Virtual Reality report encompasses thorough analysis of market with respect to several factors about...
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  • Shweta Kadam ha aggiunto una foto Altre informazioni
    2026-01-28 06:16:59 -
    Virtual Reality Market: Trends, Growth Drivers, and Future Outlook
    Introduction The global virtual reality (VR) market has emerged as one of the most transformative sectors in technology, revolutionizing how consumers and businesses interact with digital environments. Virtual reality enables users to immerse themselves in a simulated environment, often through the use of VR headsets, gloves, and motion-sensing devices. Initially popularized through gaming and...
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